12/24/2023 0 Comments Doom 3 vs quake 4You may even be kicked from the server.Ī locked speed game engine is however a very very good idea if you can have enough speed (60hz isn't enough speed, 75 would be the minimum, 85 would be better). However by the time Q4 gets out maybe they will up it to 75hz, but if your computer can't keep up your framerate will drop and your lag will increase. Gamers that run at more then 75hz prolly have good hardware too so their hardware isn't the issue. Most gamers do run at 75 hz (rendering more frames then the monitor refresh is absolutely useless no matter what some 'uber gamers' say.) I see their point, but think that the world is not yet ready for such a setup, this offcourse solves a lot of problems easy giving more cpu and gpu power to the game itself but 60 hz is just way to slow. They prolly tested some different setups (most likely a lot of P4s which suck at gaming) and saw that 60hz is the absolute minimum. If they would run the game at for example 120 hz a lot of computers won't be able to keep up and thus not be able to play the game. Well they have to limit it at something ok, but the problem is performance. I think it's a "scandal" to cap a new "ultra high detailed engine" game to a determined framerate.Įspecially if you have 130+ fps in the singleplayer and have to accept crappy 60fps in the multiplayer. i can't play q4 in multiplayer for longer than 20 minutes - after that i've headache en masse. in my opinion 60fps are far away from smooth playing - and exact this mades me mad. why don't the revise their netcode?Īnd the worst thing is that the limit isn't at playble 100fps, or 85fps, nooooo, the frames are capped at unbelieveable low 60fps. Imho this is a very lazy way to get rid of this "bug". So my question is: why the hell do they cap the frames at 60 fps to remove issues with jumpmoves which only could be made at certain framerates?! In Doom, the same player inputs will produce the same motions, no matter what the framerate is." A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. John Carmack of id sofware: "The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames.
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